

The game has three currencies: gems, gold, and essence. There are four different islands for you to play on, each ruled by a different dragon that will set you a number of tasks before helping you defeat the witch.

The shift from the drama of the opening story to the cutesy graphics and twee soundtrack of the game proper is a jarring one, with the sedate gameplay at direct odds with the urgency of your quest. In order to do this you invoke the help of the ancient dragons, who agree to aid you so long as you act as nursemaid for their young. As the princess's betrothed, it's up to you to break the curse, murder the witch, and live happily ever after. The game starts with an overwrought fairytale about an evil witch cursing a princess on her wedding day. You keep your dragons, collect some gems, and then, after a while, you stop playing. What you're left with is a strangely listless game - one that's highly addictive but never really delivers a big pay-off. It looks like a freemium title, it plays like a freemium title, but not once does it ask you to spend a single penny more than you paid in purchasing it. Which is what makes Dragon Keeper such a strange little game. Whatever your thoughts about it from a creative perspective, from a commercial point of view it's a goldrush. The rise of the freemium model has certainly been a controversial one.
